

by having that publish button turned on before I close it. So far, that is the only way I have been able to work on a map in the editor on more then one day. Start a new version of your map - and save it early, and make sure that the "publish map" button is ON - even if you are not finished with the map, it needs to be ON. Turn off any mods that are specifically "game play" related - things like 81 tiles 2, TM:PE, etc - anything that is of no use in Editor mode (i have not had to unsub them, just turning them off seems to work ok for me - ymmv however) If the current one you worked on wont open, then yeah, unfortunately, delete it, cause you will never get it to open again correctly. I got the same problem, so what you are telling me that I need to create a new map and delete 'the ready old one!?! In the meantime, for a deeper dive into Cities: Skylines 2's new road tools, here's a dev diary that goes along with the trailer.Originally posted by itaysha:wait wait hold on!!! I guess I'll find out when Cities: Skylines 2 launches in October. Or does it look… a little too easy? I want to be confident in my city building skills, but I've failed so many times to build a city that doesn't eventually descend into one big, miles-wide traffic jam that I'm not entirely sure I trust myself. Dictating traffic direction, adding intersections, and popping in traffic lights, traffic signs, and offramps… it all looks much easier than it is in the original game. There are also some neat ways to improve your roads by adding trees along the medians, sound barriers to protect nearby neighborhoods from the noise, and lots of other neat-looking features.


Parking lots are also new to Cities: Skylines 2 (they only recently made it into the original game in an update) which is great if you want to build an American-style city, many of which are made of roughly 98% parking lots. I'm especially glad to see this because while I start off a new city drawing my roads very carefully, my cities always wind up a bit off-kilter, crooked, and messy. Third, there's a simple way to make perfect city grids.
